Classesįire Dragon, Mage Dragon and Divine Dragon exist as separate classes, but without fully working map animations their statistical data is actually used when fighting with the Fire/Mage/Divine Dragonstones. Additionally, there is an unused portrait of Nehring, the boss of Chapter 19 of Mystery of the Emblem, which is slightly different to his portrait in New Mystery of the Emblem. There are three unused portraits, of Midia, Minerva and Shiida, in different (more casual-looking) clothes. Judging from the dialogue, it seems Norne was going to be playable in the Prologue, possibly if Ryan reached 0 HP. Presumably this branch was removed because My Unit is going to become one of Marth’s knights tomorrow and it would seem odd if My Unit doesn’t want to serve their liege, Marth.Īt the end of Prologue 8, there is an unused scene where Norne says goodbye to My Unit, like most of their other allies. Unused dialogue restored for your pleasureĭuring Prologue 7, Katarina asks My Unit if there’s somebody important in their life usually My Unit responds that person is their liege, but there is an unused dialogue branch where they say that they don’t know if there’s such a person. Gotoh-about the only playable character in Shadow Dragon who isn’t playable in this game-has unused data for his iconic appearance in Chapter 14 his stats are mostly inferior to his Shadow Dragon stats. See: Unused Content New Mystery of the Emblem Characters Also, when compiling data for games, it’s not uncommon to bump into unused data. Most people find these stuff just by using codes or hacking the game. Well, I’ve tried to make a list of everything interesting that I’ve come across.
So just what exactly is unused in all the Fire Emblem games? If people aren’t ever to see the unused things (normal people anyway…), why not just leave them in? Usually, there’s no worry of the unused data hogging up space, especially with game sizes these days. That’s before you consider whether deleting the data will cause adverse effects. Keeping track of every single string of data is probably not a viable option. Game coding can be a rather tricky process. Nonetheless, they remained in the game data. Maybe the developers didn’t have time to fully implement them (some unused spells in Thracia 776 had unfinished animations) or perhaps they thought they disrupted the balance of the game (too many S Rank weapons in Path of Radiance?). Obviously they were planned to be used but ended up left out for various reasons.
If you look around a couple of pages on this site, or around the web, you’ll often see mentions of unused things like weapons or classes.